Suchergebnisse für "Factsheet: Energietechnologien gestalten, die für alle sinnvoll und nutzbar sind"

Stadt der Zukunft

HotCity - Gamification as a possibility to generate data for energy-oriented neighbourhood planning

The aim of the project was a functional test to determine whether an up-to-date data set of energy-oriented data can be collected for neighbourhood planning through gamification, cost-efficiently, quickly and reliably. This had been determined using the example of the potential determination of industrial and commercial waste heat sources in Vienna and Graz.

Stadt der Zukunft

GameOpSys - Gamification for optimizing the energy consumption of buildings and higher-level systems

The central goal is the development of a mobile application that enables the energy optimization and planning of buildings, neighborhoods and higher-level energy systems through the participation of the user and the user as a new source of data and information. The development of the application is strongly transdisciplinary and integrates mathematical methods of simulation and optimization as well as psychological aspects of user behavior in order to develop new business models and open up new markets.

Stadt der Zukunft

FEELings - User Feedback for Energy Efficiency in Buildings

User behavior is a key factor for the energy consumption and the actual energetic performance of a building. A new type of user feedback system will be investigated in this research project. Users provide feedback on the sensed room quality. The data obtained by the feedback system are used to optimize settings of building services in order to improve the energy efficiency and the comfort in the building. A basic proof of concept of this system will be undertaken by means of two use cases.